زمان تقریبی مطالعه: ۱۴ دقیقه
امروزه یادگیری زبان انگلیسی در خانه و مکالمه آنلاین زبان انگلیسی به ما کمک می کنند تا به راحتی در خانه و محل کار بدون رفتن به کلاس های حضوری پرهزینه، هر چهار مهارت زبان انگلیسی خود را به صورت آنلاین تقویت کنیم. اما چطور ممکن است؟ موسسه آموزش آنلاین زبان انگلیسی المپ با در نظر گرفتن استراتژی های آموزش آنلاین زبان تلاش کرده تا با تهیه پادکست آموزش زبان انگلیسی توسط اساتید نیتو به تقویت هر 4 مهارت زبان شما عزیزان کمک کند. گوش دادن و مطالعه پادکست های آموزش زبان انگلیسی المپ علاوه بر تاثیر بر تقویت مهارت شنیداری به ویژه تلفظ شما عزیزان، برای تقویت مهارت اسپیکینگ، تقویت رایتینگ زبان انگلیسی و ریدینگ هم موثر است، چرا که هم به بررسی موضوع پرداخته و هم لغات و اصطلاحات کاربردی مرتبط با همان موضوع را به شما عزیزان توضیح می دهد. پس شما عزیزان در ابتدا به ویس متن نوشته شده گوش فرا دهید و سپس لغات آن را در داخل متن فرا گرفته و همانند یک متن ریدینگ آن ها را تحلیل کنید. در نهایت آن موضوع را برای خود بازگویی کنید تا به تقویت مهارت اسپیکینگ خود کمک کرده باشید.
چون این پادکست ها به رایج ترین موضوعات اسپیکینگ آیلتس می پردازند، پس گوش دادن به آنها برای داوطلبین آزمون آنلاین آیلتس بسیار مفید است و به افزایش نمره speaking آیلتس شما عزیزان کمک می کند.موضوع پادکست امروز مزایای استفاده از بازی های کامپیوتری(video games) است.
6 surprising benefits of video games for kids
There are clear watch-outs for families when kids play video games. Some kids have trouble shutting down or transitioning off games. Others have mood swings during or after playing or become hyperfocused. And there are kids who are secretive or totally consumed by games. However, there are some upsides, too.
Here are six surprising benefits of playing video games.
1. Reading
Studies show that kids who play video games may get a small boost to their reading skills. This is true even for kids who struggle with reading, and even when playing action games.
Researchers think that this may happen because kids need to figure out text instructions to play. There’s also a fun factor. Kids who are reluctant to open a traditional book may rush to read a website or internet forum to get the latest on their favorite game.
That doesn’t mean video games should replace books, though.
2. Visual-spatial skills\
Many games — like Minecraft — are set in 3D virtual worlds that kids have to navigate. And there’s no GPS or smartphone map app to lead the way.
The result is that kids who play these games have the chance to practice their visual-spatial skills. This can lead to a better understanding of distance and space.
3. Problem-solving
At the heart of every video game is a challenge. Some games can be mindless, like Space Invaders. But many others — from puzzles and mysteries to managing virtual cities or empires — offer kids the chance to take on a problem and work to find a solution.
Some researchers say kids who play these video games improve in three areas: planning, organization, and flexible thinking. But don’t get too excited about this. It’s not clear that these gaming problem-solving skills carry over into daily life. And there’s no evidence that so-called “train the brain” games can improve real-world skills.
4. Social connections
Some kids have trouble fitting in and making friends in real life. Video games can be a refuge for them to find people to connect with in positive way. In our busy lives, games offer virtual playdates with real-life friends.
Video games also give kids something to talk about at school. These days, games are a mainstream topic of conversation for kids, just like sports and music. An interest in gaming can help kids who have trouble coming up with topics to discuss.
On the flip side, kids who struggle socially in real life may also have trouble online. Learn how this can play out in multiplayer online video games.
5. Imaginative play and creativity
When kids are young, there’s a lot of space for imaginative play, from LEGOs to dolls to make-believe. But for tweens and teens, society sometimes frowns on that play. Video games give kids a chance to continue imaginative play.
There’s also some evidence that games encourage creative thinking. In one study, 12-year-old gamers were asked to draw, tell stories, ask questions, and make predictions. All the kids showed high levels of creativity and curiosity.
6. Video gaming careers
The 16-year-old winner of the first Fortnite World Cup won $3 million. The other 99 solo finalists won anywhere from $50,000 to $1.8 million each.
Just as with professional sports, the chances of becoming a professional video gamer are very small. However, the video gaming industry is growing by leaps and bounds, much faster than traditional sports and entertainment.
There are lots of careers in this growing industry — careers like coding, marketing, or running events.
لغات مرتبط با متن
1 |
watch-outs |
used to warn someone of danger or an accident that seems likely to happen. |
مراقب بودن |
2 |
have trouble doing sth |
hard to (do something) |
در انجام کاری مشکل داشتن |
3 |
transitioning |
Change from one form, state, style, or place to another. |
انتقال |
4 |
mood swing |
The "mood swing" phenomenon is a common concept used to describe rapidly and intensely fluctuating emotions. |
نوسانات روحی، اخلاقی و احساسی |
5 |
hyperfocused |
Hyperfocus is highly focused attention that lasts a long time. You concentrate on something so hard that you lose track of everything else going on around you. |
تمرکز بیش از حد اختلال رفتاری است که شخص چنان غرق کاری که به آن پرداخته، می شود که از درک وقایع اطرافش باز می ماند |
6 |
secretive |
People who are secretive hide their feelings, thoughts, intentions, and actions from other people. |
مرموز |
7 |
consumed by |
to use fuel, energy, or time, esp. in large amounts. Someone can be said to be consumed by/with a feeling if that feeling is extremely strong. |
درگیر شدن/ مشغول ... شدن |
8 |
upside |
the positive and advantage of a situation. |
فايده |
9 |
boost |
to improve or increase something. |
ترقی/ تقویت کردن |
10 |
struggle with |
to use a lot of effort to defeat someone, prevent something, or achieve something. |
کلنجار رفتن/ مبارزه کردن/ درگیر بودن |
11 |
reluctant |
not willing to do something and therefore slow to do it. |
بی میل/ راغب نبودن |
12 |
rush to do sth |
to (cause to) go or do something very quickly. |
با عجله کاری را انجام دادن |
13 |
Visual-spatial |
Visual-spatial thinking is the ability to perceive the visual information in the environment, to represent it internally, to integrate it with other senses and experiences, to derive meaning and understanding, and to perform manipulations and transformations on those perceptions. It is the first language of the brain. |
بصری – فضایی/ بصری – مکانی |
14 |
virtual |
created by computer technology and appearing to exist but not existing in the physical world. |
مجازی |
15 |
navigate |
to direct the way that a ship, aircraft, etc. will travel, or to find a direction across, along, or over an area of water or land, often by using a map. |
جهت یابی/ مکان یابی
|
16 |
lead the way |
Show the way. |
راه را نشان دادن |
17 |
At the heart of |
To be very important or influential. |
در قلب.../در راس.../اصل ماجرا |
18 |
mindless |
not needing much mental effort. |
بدون نیز به دقت و تمرکز |
19 |
invader |
an army or country that uses force to enter and take control of another country. |
مهاجم/ متجاوز
|
20 |
take on (a problem) |
to begin to perform or deal with. |
دست و پنجه نرم کردن/ حل و فصل کردن مشکل |
21 |
carry over into |
If something from one situation carries over or is carried over into another situation, it is allowed to affect the other situation. |
حمل کردن/ انتقال دادن |
22 |
so-called |
used to introduce a new word or phrase that is not yet known by many people. |
به اصطلاح/ به قول معروف |
23 |
train the brain |
Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. |
تربیت مغز/ آموزش شناختی |
24 |
fitting in |
to feel that you belong to a particular group and are accepted by that group. |
عضوی از گروهی بودن/ سازگار بودن |
25 |
refuge |
(a place that gives) protection or shelter from danger, trouble, unhappiness, etc. |
پناهگاه/ مامن |
26 |
playdates |
a play session for small children arranged in advance by their parents; a gathering of children to play together. |
قرار بازی |
27 |
mainstream |
used to refer to education for children who can be taught in the same way as most other children, or to people, schools, etc. connected with this type of education. |
اصلی/ آموزش کودکان |
28 |
coming up with |
to suggest or think of an idea or plan. |
فکری به ذهن رسیدن |
29 |
On the flip side |
the opposite, less good, or less popular side of something. |
آن روی سکه/ در طرف دیگر |
30 |
playout |
to develop in a particular way. |
پیش رفتن بازی |
31 |
make-believe |
believing or imagining things that appear to be attractive or exciting, but are not real. |
ساختگی/ تخیلی |
32 |
frowns on |
to disapprove of something. |
ناراحت شدن/ اخم کردن |
33 |
by leaps and bounds |
very quickly. |
روزبه روز بزرگتر شدن در حال توسعه/ |
در آخر می توانید لیستی از موارد بالا تهیه کرده و در مورد فواید بازی های کامپیوتری نوشته و سپس در مورد آن صحبت کنید.